class NinjatoFireB extends SRMeleeFire;

defaultproperties
{
	DamTypeInfiltrator = Class'DamTypeNinjatoAltAttack'
     damageConst=205
     maxAdditionalDamage=0
     ProxySize=0.150000
     weaponRange=95.000000
     DamagedelayMin=0.650000
     DamagedelayMax=0.650000
     hitDamageClass=Class'DamTypeKatana'
     HitEffectClass=Class'KFMod.AxeHitEffect'
     MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
     bWaitForRelease=False
     FireAnim="HardAttack"
     FireRate=1.000000
     BotRefireRate=0.850000
	 
	 BleedOutDamageClass = class'DamTypeNinjatoBleed'
	 bIsSilentCritStrike = true
}
